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The dancer does follow a time signature its just an odd time signature like 5/4
Inverted mouse players unite!
At this point in animal evolution the 'limitation glitch' where you point out truthfully without bias a limitation (personality flaw) a human beast without a soul cant overcome....yeah, that's a game breaking glitch. Before animals glitches with that limitation glitch but it wasn't game breaking, they would just do things like pee on territory or throw shit at each other or yell louder to feel more right to distract from the limitation but at this stage of evolution with a human brain that's a game breaking glitch. Use that as you wish. Look up David Michael Hermes (or David Michael Mercury depending on when you read this or Kyle Diamond Jones, all on facebook or the champishere997 on tumblr) for more.
The game sees you and knows what you're doing.What I learned: The game can cheat you.Dreamcast: I'm thinking.
Playing for way longer than you think. I play Minecraft, cut down a tree. Apparently I've played for 2 hours when I thought I played for a minute.
The dancer was like one of the easiest bosses.
Wow you realise Horizon Zero Dawn is not unique in the way it loads things? It's called Frustum Culling, or Occlusion culling on some engines. Literally ALL GAMES DO THIS! It makes no sense to draw all geometry at all times. Also thats just a spline tool. Easy stuff.
Some games don't manage to hide the hidden load in so well, that or my pc is a bit too underpowered and I get pop-in sometimes from turning my camera.
I tried to play Z:Wild on an emulator, and it's the most boring game I ever played! You really shouldn't have any life to play this crap.
Frustum culling and occlusion culling
No wonder the dancer was só difficult
Dancer does follow the rhythm but is 3:4 not 4:4 like most bosses
There is a mechanic i call the render bubble, and its in every open world game. The render bubble is an invisible sphere around the player that renders higher details then what is outside the bubble. Its very distracting.
Sweet another inverted freak XD I'm usually inverteds only friend
It makes me happy that falcon plays inverted like me no one really does
I understood nothing about the tricks in BotW and it’s LFD2 not LFD as you mentioned (just saying). The BotW didn’t make sense as I never saw a difference in the triangle or square polygons at all even though I know they exist. Various ways exist to get through both traversing the map.
These thumbnail, man.
I don't see god of war on this list. It hides all loading screens behind the cinematics.
8 most game probably does that.6. i guess if you don't trigger the other part, it stay on forever.5. i rather have it done via menu.4. well done, indeed.3. makes you feel powerful.2. i guess you can't be a camper and go along the ride. l4d series was okay.1. that's what some game should do.
You might be only the second or third invert Gamer other than myself that I've ever known of.
Not a single thing about 2D textures making the player assume things are 3D? Nothing about making things appear large but being actually small?
WAIT!? is that really why I'm so bad against the dancer in Dark Souls 3
same felling bhro ... same felling
7:30 you ruined games
How do NPC’s know when to block?
actually dancer makes makes a sound right beore the grab attack so u dont know what u saying lolzz
I'm looking at u Zelda Ocarina of Time!
God of War 4!
Have you played gangstar vegas, they use a camera trick called spawn cars where ever the camera is facing
Dark souls is the dark souls of dark souls.
I was wondering why the dancer was so damn hard
in bioshock the splicer always MISS there first shot so you have a fighting chance
@Berry Best no.. but only easy and on reguler, but yeah they still do it
Even on the hardest difficulty?
The dancer of the boreal valley DOES follow the music
Number 1, Graphics processors have always worked that way :/
I play inverted also. It's just the proper way to play. I've never leaned back in real life and found myself staring at the ground. Back=Up and Forward=Down. Pilots know, Submarine Captains know, and Real Gamers know. Great video 👍
I only play inverted, for whatever reason i absolutely cannot play with "normal" controls
@gameranx the jake rig (the one they had used in a road) .. where did you get the video and the explanation? looks super interesting but i cant find it anywhere!
I always climb mountains in skyrim
The dancer actually follows the rythm... but it's in a different way... if you're a musician (but you don't really have to be one) then you sureley know about triplets. The dancer follows triplets.
Destiny is a good example of the low health trick. The health bar is split into 3 bars. 2 bars for shields and 1 bar for health. In reality you have the same amount of health as you do shields. It's a bit easier to catch bc of its pvp. Where enemy health bars reflect the half and half idea accurately
I didn't know bosses went with the rhythm of the music at all
"See that mountain? You can go there..." in BoTW but not skyrim
I beat dark souls 3 times without noticing the music thing
ohh....its one of those invertet freaks.......made my day
The Horizon: Zero Dawn “environment painting” is comparable to Disney’s Multiplane Camera, quite an evolution in the world of production.
This guy has a serious issue saying words with the letter A in them. Kind of hilarious.
BOTW- dosent go to end of mapMore content in ocean- am I a joke to you?
pretty much all games use occlusion which is what was explained for #1. It's pretty common for 3D games.
I love Horizon but it was not the first to have tools to create maps like that. I think Crysis or Far Cry were the first to use brushes with procedural vegetation. If you try the level editors you’ll see that.
LOL. It's called "Occlusion Culling" and is used in pretty much every game in the past 15 years.
the part with health actually bothered me sometimes because I knew I should've died in some situations
And the dancer really messes with you in Dark Souls III, up to that point you think you have the game figured out and that is a steep curve in difficulty up to the end.
How about mirror's edge, where they loaded the next level while you were in the elevator or waiting for the big sewer door to open? I only noticed that after i moved it to an external drive and the doors that were only open for 15 seconds would take a few minutes to open in the first place after you hit the button...
No offense to anyone- I love this channel :)But these tricks are really not that hard to achieve, most of them is just basic math to pinpoint assets that shouldn't be loaded :)Uncharted 2 thing- as technical as it looks, its really pretty easy to do it :DNonetheless, gameranx is awesome channel, and this video is entertaining as hell!
I didnt understand the legend of zelda one
i play Horizon Zero Dawn... always wondered how the graphics were so good. im also wondering how Destiny 2 did it
How have I not seen this channel before today?! Great stuff! I subbed quickly, haha!
How about the Original Doom tricking you into thinking it was 3D?
just polygons with a texture. reality is just the same few atoms combined in different patterns. Everything in existence is just energy lol